leetcode-706-Design-HashMap

描述


Design a HashMap without using any built-in hash table libraries.

To be specific, your design should include these functions:

  • put(key, value) : Insert a (key, value) pair into the HashMap. If the value already exists in the HashMap, update the value.
  • get(key): Returns the value to which the specified key is mapped, or -1 if this map contains no mapping for the key.
  • remove(key) : Remove the mapping for the value key if this map contains the mapping for the key.

Example:

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MyHashMap hashMap = new MyHashMap();
hashMap.put(1, 1);
hashMap.put(2, 2);
hashMap.get(1); // returns 1
hashMap.get(3); // returns -1 (not found)
hashMap.put(2, 1); // update the existing value
hashMap.get(2); // returns 1
hashMap.remove(2); // remove the mapping for 2
hashMap.get(2); // returns -1 (not found)

Note:

  • All keys and values will be in the range of [0, 1000000].
  • The number of operations will be in the range of [1, 10000].
  • Please do not use the built-in HashMap library.

分析


上一题

解决方案1(Java)


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class MyHashMap {
final Bucket[] buckets = new Bucket[10000];

int index(int key) {
return Integer.hashCode(key) % buckets.length;
}

ListNode find(Bucket bucket, int key) {
ListNode node = bucket.head, prev = null;
while (node != null && node.key != key) {
prev = node;
node = node.next;
}
return prev;
}

/** Initialize your data structure here. */
public MyHashMap() {

}

/** value will always be non-negative. */
public void put(int key, int value) {
int i = index(key);
if (buckets[i] == null) {
buckets[i] = new Bucket();
}
ListNode node = find(buckets[i], key);
if (node.next == null) {
node.next = new ListNode(key, value);
} else {
node.next.val = value;
}
}

/** Returns the value to which the specified key is mapped, or -1 if this map contains no mapping for the key */
public int get(int key) {
int i = index(key);
if (buckets[i] == null) {
return -1;
}
ListNode node = find(buckets[i], key);
return node.next == null ? -1 : node.next.val;
}

/** Removes the mapping of the specified value key if this map contains a mapping for the key */
public void remove(int key) {
int i = index(key);
if (buckets[i] == null) {
return;
}
ListNode node = find(buckets[i], key);
if (node.next == null) {
return;
}
node.next = node.next.next;
}
}

class Bucket {
final ListNode head = new ListNode(-1, -1);
}

class ListNode {
int key, val;
ListNode next;

ListNode(int key, int val) {
this.key = key;
this.val = val;
}
}
/**
* Your MyHashMap object will be instantiated and called as such:
* MyHashMap obj = new MyHashMap();
* obj.put(key,value);
* int param_2 = obj.get(key);
* obj.remove(key);
*/

解决方案2(Golang)


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const base = 769

type entry struct {
key, value int
}

type MyHashMap struct {
data []list.List
}


func Constructor() MyHashMap {
return MyHashMap{make([]list.List, base)}
}

func (this *MyHashMap) hash(key int) int {
return key % base
}

func (this *MyHashMap) Put(key int, value int) {
hash := this.hash(key)
for e := this.data[hash].Front(); e != nil ; e = e.Next() {
if now := e.Value.(entry); now.key == key {
e.Value = entry{key, value}
return
}
}
this.data[hash].PushBack(entry{key, value})
}


func (this *MyHashMap) Get(key int) int {
hash := this.hash(key)
for e := this.data[hash].Front(); e != nil ; e = e.Next() {
if now := e.Value.(entry); now.key == key {
return now.value
}
}
return -1
}


func (this *MyHashMap) Remove(key int) {
hash := this.hash(key)
for e := this.data[hash].Front(); e != nil ; e = e.Next() {
if now := e.Value.(entry); now.key == key {
this.data[hash].Remove(e)
}
}
}


/**
* Your MyHashMap object will be instantiated and called as such:
* obj := Constructor();
* obj.Put(key,value);
* param_2 := obj.Get(key);
* obj.Remove(key);
*/

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